“I know so many people who play those games not because they’re interested in the combat but because they want the romance and the relationships,” she says.
“Younger women, women who are queer like me, and younger people in general are interested in more complex narrative experience from a videogame.”Nor does putting queer characters and experiences center stage mean that a general audience can’t embrace them as well.
“A lot of times with dating sims it’s a matter of getting a read on the character’s personality and telling them exactly what they want to hear,” Gray says.
You might think that the best way to win points with a standoffish dad is through sarcasm; once you learn his backstory, however, you find that what he really wants is kindness.
The game and the community surrounding the game was so positive and loving that it encouraged them to be themselves.”'s success belies a long-held assumption of the mainstream gaming world: that making games about LGBT people is an inherently niche endeavor, one that limits your potential audience and sales.
While the industry has taken marginal steps toward inclusion, queer characters still tend to crop up as sidekicks and subplots rather than as protagonists.
“You’re not going to be sleeping on a mattress surrounded by empty bottles of Mountain Dew. A daddy who has their life together enough to take care of another person is probably more emotionally mature than a twentysomething dude might be.”If ’s hit status suggests any one thing, though, it's that entrenched ideas about what kind of games can be successful and who wants to play them have less to do with reality and more to do with the self-fulfilling prophecy that the industry has become.
“The argument ‘oh, I don’t know if it’s going to sell’ isn’t going to fly anymore," Gray says.